Python Machine Learning: A Step-by-Step Journey with Scikit-Learn ...
Chloe Annable
Programming Phoenix: Productive |> Reliable |> Fast
Chris McCord & Bruce Tate & Jose Valim
Programming Interactive Worlds with Linear Logic
Chris Martens
Programming Elixir ≥ 1.6
Dave Thomas
Programming Clojure
Stuart Halloway
Procedural Content Generation for Unity Game Development
Ryan Watkins
Pro Unity Game Development With C#
Alan Thorn
Play to Learn
Sharon Boller;Karl Kapp;
Picking a Python Version: A Manifesto
David Mertz
Phoenix Web Development
Brandon Richey
Patterns of Enterprise Application Architecture
Martin Fowler
Out of the Tar Pit
Ben Moseley & Peter Marks
Organizing Programs Without Classes
David Ungar & Craig Chambers & Bay-Wei Chang & Urs Hölzle (...)
On Inflation, Transaction Fees and Cryptocurrency Monetary Policy
Vitalik Buterin
Object-Oriented vs. Functional Programming
Richard Warburton
Node.js Design Patterns
Mario Casciaro
No-Code Video Game Development Using Unity and Playmaker
Mike Kelley
Modern Java EE Design Patterns
Marcus Eisele
The Modern Ethereum
Ryan Venter
Mobile Game Development with Unity
Jon Manning